After many frustrating months of trying to get the movie out there in some way via film festivals or distributors, I have decided to upload it to YouTube for free. Please watch, share, and, if you enjoy it BUY THE DVD!
Tuesday, May 29, 2012
Wednesday, January 18, 2012
Fudge The Film Festivals - Get Your Film OUT THERE!!
Your film didn't make into Sundance? Neither did mine. But that shouldn't stop or discourage you. As more and more films flood the small pool of relevant film festivals, it is getting statistically harder and harder to get in. Even if you did, the odds of getting a distribution deal are low and one number-cruncher placed the number of indie films that actually earn a profit at about 3%.
Fortunately, now we have the internet and various VOD platforms for the indie filmmaker to exploit, all the while still pursuing the festival route if you like. Here are a few places I am using to help me distribute my indie comedy The Great Intervention.
1. Kunaki.com - Hands down, this site is the greatest invention for indie filmmakers AND musicians, as they print both CDs and DVDs on demand. But unlike, say, CreateSpace, they don't charge you fees or take a large commission. Basically, they charge $1.00 per CD or DVD (slightly more for bulk orders) and you mark up from there. Customers can pay with Visa, MasterCard, or even Paypal. And the end product they receive is truly professional - DVDs come with a full-color insert, CDs with color inside panel, and both are shrink-wrapped and have a full-color printed disc face. You seriously cannot tell the difference from a mass-produced commercial product. Here's a link to my sales page, so you can check it out.
The ONE caveat with Kunaki is that you need to upload all artwork and the disc image itself via a PC computer - MAC will NOT work!! As many artists are Apple-centric, they may find this to be a problem. Kunaki's solution? They tell you to find a friend who has a PC. And be forewarned, the upload process is EXTREMELY slow and has to be periodically monitored, even though they say it doesn't. The final upshot, however, is a slick-looking product - and new Kunaki accounts can order a FREE copy to see the quality for themselves!!
2. Distrify.com - Here's the next step in getting your film out there - streaming and download options. Upload your film to distrify and they will encode it and host it - right now, your first film is free. However, they do take 30% of any streaming or download sales - which may strike some as a lot. Still, I think they offer some pretty unique services to help you get your film out there.
2. Distrify.com - Here's the next step in getting your film out there - streaming and download options. Upload your film to distrify and they will encode it and host it - right now, your first film is free. However, they do take 30% of any streaming or download sales - which may strike some as a lot. Still, I think they offer some pretty unique services to help you get your film out there.
Here is the player for my film. Notice how you have a Preview, Watch, and Buy button directly in the player. Your potential audience can click on the preview and, if they like it, watch the movie right there in the player quickly and easily - you can charge as little as $2.99. It works on all platforms, so that's pretty cool as well.
Also notice when you click the Buy button, you are taken to a screen within the player where you are offered packages, soundtracks and other premium options - I've even included a commemorative jar of peanut butter for fun. And, look! There's a button that says Buy DVD, which, when you click on it, takes you to the Kunaki order page! The ability to create other products that your fans can order within they player is a handy feature of the Distrify player, and they don't take a commission on those sales.
And, finally, here's the other great thing about it - it's easy for your friends/fans to share AND they can earn themselves a 10% commission on any sales from their shares! A small incentive perhaps, but it's still something that might make your more ardent fans a little cash. Click Share, and the rest is self-explanatory.
3. Openfilm.com - If you'd like to make your film available for free but still want to earn revenue, Openfilm is an option. If you pay the small monthly fee of $2.95 they will host your movie and insert advertisements, which you will receive payment from ad placements. Also, Openfilm claims it will make your movie available on cable networks such as FIOS or emerging technologies like Boxee, also where you can potentially earn revenue. You can also submit directly to certain film festivals via the Openfilm dashboard. Inclusion in the Openfilm Network is not automatic, however, as a closer look at the website shows that you have to "suggest" your movie to be carried by each of these affiliates. I submitted mine to each and we shall see what happens. Also, there is a Donate button on your Opefilm webpage, where perhaps a guilty philanthropist will throw some $ your way.
But the mobile site, where you supposedly can earn money from downloads, is very difficult to navigate, and, as you can see below, the film plays with no ad overlays or interruptions on the embed. I am placing this "secret"version in this article as a bonus to you readers who have read this far and want to see my film for free. I am hoping that with more views and ratings, it might help it make its way through the Openfilm distribution chain, earning more views (and money?)
4. YouTube. Finally, there is YouTube, the Mother of all video sites. If you are looking for exposure for your film rather than the elusive profit, this may be a (final) option. If you dig carefully around the site, you will discover the prestigious YouTube Partner Program which allows certain members the ability to create rental videos as part of their expanded Movie section. I have applied several times to this program, only to be rejected without explanation (you are allowed to apply every two months.)
Then again, you could always just put your movie on YouTube for free and hope for views. A separate program, but one with an equally capricious admission policy, allows you to "monetize" certain content, with YouTube placing ad overlays on certain videos. Although one of my videos has over 150,000 views - I have yet to see any "monetization."
Even if you can't get in this program, it is possible to benefit from putting your movie up for free. A link in the video description to donate money to the filmmaker or buy a DVD is possible, and you could even interrupt your movie with your own advertisements selling DVDs and other promotional items associated with the movie. I have not done this yet, but I am seriously considering it. Since my movie only cost $5000, I don't have a lot to lose.
The best thing is that all of these distribution options can be toggled off and on at will, in case you need or want to restrict viewings once your movie takes off. But instead of letting your film collect digital dust while you await to hear from Podunk Film Festival, why not make your film available to the world now? The tools are out there for you to utilize at will.
Also notice when you click the Buy button, you are taken to a screen within the player where you are offered packages, soundtracks and other premium options - I've even included a commemorative jar of peanut butter for fun. And, look! There's a button that says Buy DVD, which, when you click on it, takes you to the Kunaki order page! The ability to create other products that your fans can order within they player is a handy feature of the Distrify player, and they don't take a commission on those sales.
And, finally, here's the other great thing about it - it's easy for your friends/fans to share AND they can earn themselves a 10% commission on any sales from their shares! A small incentive perhaps, but it's still something that might make your more ardent fans a little cash. Click Share, and the rest is self-explanatory.
3. Openfilm.com - If you'd like to make your film available for free but still want to earn revenue, Openfilm is an option. If you pay the small monthly fee of $2.95 they will host your movie and insert advertisements, which you will receive payment from ad placements. Also, Openfilm claims it will make your movie available on cable networks such as FIOS or emerging technologies like Boxee, also where you can potentially earn revenue. You can also submit directly to certain film festivals via the Openfilm dashboard. Inclusion in the Openfilm Network is not automatic, however, as a closer look at the website shows that you have to "suggest" your movie to be carried by each of these affiliates. I submitted mine to each and we shall see what happens. Also, there is a Donate button on your Opefilm webpage, where perhaps a guilty philanthropist will throw some $ your way.
But the mobile site, where you supposedly can earn money from downloads, is very difficult to navigate, and, as you can see below, the film plays with no ad overlays or interruptions on the embed. I am placing this "secret"version in this article as a bonus to you readers who have read this far and want to see my film for free. I am hoping that with more views and ratings, it might help it make its way through the Openfilm distribution chain, earning more views (and money?)
4. YouTube. Finally, there is YouTube, the Mother of all video sites. If you are looking for exposure for your film rather than the elusive profit, this may be a (final) option. If you dig carefully around the site, you will discover the prestigious YouTube Partner Program which allows certain members the ability to create rental videos as part of their expanded Movie section. I have applied several times to this program, only to be rejected without explanation (you are allowed to apply every two months.)
Then again, you could always just put your movie on YouTube for free and hope for views. A separate program, but one with an equally capricious admission policy, allows you to "monetize" certain content, with YouTube placing ad overlays on certain videos. Although one of my videos has over 150,000 views - I have yet to see any "monetization."
Even if you can't get in this program, it is possible to benefit from putting your movie up for free. A link in the video description to donate money to the filmmaker or buy a DVD is possible, and you could even interrupt your movie with your own advertisements selling DVDs and other promotional items associated with the movie. I have not done this yet, but I am seriously considering it. Since my movie only cost $5000, I don't have a lot to lose.
The best thing is that all of these distribution options can be toggled off and on at will, in case you need or want to restrict viewings once your movie takes off. But instead of letting your film collect digital dust while you await to hear from Podunk Film Festival, why not make your film available to the world now? The tools are out there for you to utilize at will.
Wednesday, November 23, 2011
Stephen Moramarco on San Diego TV!
Stephen Moramarco on San Diego Living TV show, promoting the upcoming San Diego screening at his former high school!
Thursday, September 29, 2011
How To Deal With Failure, Rejection and Disappointment
The real "F" word? Failure.
It's the word that keeps many artists up at night. What happens if the film, music or other project you are working on falls short of your expectations? What if you don't get into Sundance or for that matter ANY film festival? What if you give a concert and no one shows up?
4. NEVER give up!!!! The REAL failures in life? Those people who let a few stumbling blocks along the way cause them to abandon their dreams and goals. The number one thing homeopathic nurses say their dying patients confess to them before they die is "I wish I’d had the courage to live a life true to myself, not the life others expected of me."
It's the word that keeps many artists up at night. What happens if the film, music or other project you are working on falls short of your expectations? What if you don't get into Sundance or for that matter ANY film festival? What if you give a concert and no one shows up?
Face it, Folks, Failure and its friends Rejection and Disappointment are a fact. A true artist needs to know how to deal with them. Here are a few thoughts on the subject.
1. At least you tried. It takes guts and determination to anything artistic, so the fact that you even tried is worth merit. Think about all the other people you know who are constantly saying "I want to do this" or "I have an idea for" and know that you are a DOER not a talker.
2. It is a learning experience. No matter how much it hurts, there is always something to be learned from failure. In fact, a recent New York Time article posits that very hypothesis. But you don't need to be a genius (or even read that lengthy article) to know it's true. If, instead of feeling sorry for yourself, you simply ask "what lessons did I take away" - you will certainly come away with a list of items that will undoubtably help you at a future time in life.
3. EVERYONE fails! Yes it's true!!! All those celebrities you see airbrushed and smiling on the cover of your favorite magazine? All failures, each and every one of them. The old adage, "there is no such thing as an overnight success" is true, if you look beneath the surface. Read more about your favorite artist and you will discover that they have failed just like you.
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| This man suffered from severe depression for many years, and then... |
Your life is not a movie or a book - there are chapters, stories, and events of course, but NO ONE KNOWS HOW IT WILL END. What you may have thought is the defining moment of your existence, was perhaps a minor setback, that in the end, turns out to have led you to something much more valuable. I too had a long bout with depression, and I was able to harness all the pain and disappointment in my life and make an indie film.
You can't know what will happen to you unless you have the courage to take that journey.
I will leave you with an image that I saw on a billboard, that, oddly, and inspiringly, was a PSA:
Monday, September 19, 2011
Review: Selling Your Film Without Selling Your Soul
When it comes to navigating the ever-changing landscape of the indie film world, few have the knowledge, expertise and resources as Orly Ravid, co-director of The Film Collaborative, author/filmmaker Jon Reiss and marketing strategist Sheri Candler. You might say these three names are the "Holy Trinity" of Indie Film; any search query on the subject undoubtably returns one or all of their names.
So it makes sense, at least from a marketing standpoint, that they should band together and offer product to the indie filmmaking masses. The result is a new ebook, available on a multitude of platforms, seductively entitled "Selling Your Film Without Selling Your Soul."
This is a must-read snapshot of the current state of indie film. The book offers a rare glimpse inside the books of at least six indie films currently making the circuit. They range from micro-budget no-name all the way up to low-budget big-name.
The numbers they divulge may be discouraging, especially if one is considering investing money in an indie film of any size budget and expecting a return. From my take, none of the narrative fiction films outlined in the main section made any kind of noteworthy profit.
Yet there is a LOT to learn from within these pages. Dryly written, the book cuts the fluff and gets in to the specific details of many of the films' marketing strategies, including their utilization of Facebook and YouTube. One takeaway: nearly all the filmmakers that advertised on Facebook said they saw no benefit from it, in terms of direct sales. This is partly because of the way Facebook both pushes information to its fans and the lack of direct action an interested party can take on a page, something that is rumored to change very soon.
And, I have to say, the thing the overwhelming majority of these narrative indie films have in common? They all look really really terrible!! Don't believe me: judge for yourself!
Wait, aren't indie films supposed to avoid cliched situations and bad comedy? Perhaps that's why these movies didn't succeed. Then again, somehow, The Cosmonaut, a crowd-funded Sci-Fi project, raised 37,000 Euros just from a video from a guy running around a forest in a space suit with some erie woman's wailing underneath, so I guess anything is still possible.
Perhaps the most interesting section of the book is the one that deals with The Cosmonaut and a few other projects, entitled "Using P2P Methods to Distribute Film?" in which Candler discusses the threat of piracy to the artist/filmmaker and offers some case studies in "alternative" distribution methods, which are gaining more and more traction every day. Alternative licensing, such as the Creative Commons license is discussed, which is an entirely different way at looking at artistic work.
But the best lesson of this book for independent artists, may be in the way the ebook itself is being marketed and distributed. Until October 1, most versions of the ebook are free from the website. They also promise that there will always be a free PDF version available.
They are undoubtably hoping, like many of the filmmakers profiled in the book, that while they may not make a direct profit on the sales of the ebook itself, through ancillary revenue like advertising, and status-building, it will help them continue to work in the world of independent film without - yes - "selling their soul."
So it makes sense, at least from a marketing standpoint, that they should band together and offer product to the indie filmmaking masses. The result is a new ebook, available on a multitude of platforms, seductively entitled "Selling Your Film Without Selling Your Soul."
This is a must-read snapshot of the current state of indie film. The book offers a rare glimpse inside the books of at least six indie films currently making the circuit. They range from micro-budget no-name all the way up to low-budget big-name.
The numbers they divulge may be discouraging, especially if one is considering investing money in an indie film of any size budget and expecting a return. From my take, none of the narrative fiction films outlined in the main section made any kind of noteworthy profit.
Yet there is a LOT to learn from within these pages. Dryly written, the book cuts the fluff and gets in to the specific details of many of the films' marketing strategies, including their utilization of Facebook and YouTube. One takeaway: nearly all the filmmakers that advertised on Facebook said they saw no benefit from it, in terms of direct sales. This is partly because of the way Facebook both pushes information to its fans and the lack of direct action an interested party can take on a page, something that is rumored to change very soon.
And, I have to say, the thing the overwhelming majority of these narrative indie films have in common? They all look really really terrible!! Don't believe me: judge for yourself!
Wait, aren't indie films supposed to avoid cliched situations and bad comedy? Perhaps that's why these movies didn't succeed. Then again, somehow, The Cosmonaut, a crowd-funded Sci-Fi project, raised 37,000 Euros just from a video from a guy running around a forest in a space suit with some erie woman's wailing underneath, so I guess anything is still possible.
Perhaps the most interesting section of the book is the one that deals with The Cosmonaut and a few other projects, entitled "Using P2P Methods to Distribute Film?" in which Candler discusses the threat of piracy to the artist/filmmaker and offers some case studies in "alternative" distribution methods, which are gaining more and more traction every day. Alternative licensing, such as the Creative Commons license is discussed, which is an entirely different way at looking at artistic work.
But the best lesson of this book for independent artists, may be in the way the ebook itself is being marketed and distributed. Until October 1, most versions of the ebook are free from the website. They also promise that there will always be a free PDF version available.
They are undoubtably hoping, like many of the filmmakers profiled in the book, that while they may not make a direct profit on the sales of the ebook itself, through ancillary revenue like advertising, and status-building, it will help them continue to work in the world of independent film without - yes - "selling their soul."
Wednesday, August 31, 2011
How to Shoot Your Movie On Time and On Budget
Recently, I discussed How To Make a Movie for $5000. That's all well and good, but now I want to take a it a step further - ACTUALLY shooting it! Here are some suggestions based on my experiences working behind the scenes on big budget movies, shooting short films, and filming my indie feature film The Great Intervention.
1. Forget Storyboarding. Unless you are doing some kind of spectacular action or fantasy film (and you're not) this is a waste of time. Sure there are a lot of storyboarding programs so you no longer have to draw them by hand. But you do not need this. You have something called a BRAIN. Chances are, you wrote this movie yourself and you "saw" it all in your head anyways.
Instead: Make a Shot List. What is a Shot List? It is of course, a list of shots. You need a Shot List for every scene in your movie, but once you get the rhythm down, you may be able to do a lot of it on the fly, if need be. Look at your scene. How many characters are there? (Hopefully no more than four - see my other article) Let's say three. You now have three shots, because every character in the scene deserves their closeup. Next, you'll want to "pull back" on the scene a little, maybe a medium shot of two of the characters, and a medium shot of the the third. (Two more shots.) Finally, you want a "Master Shot" of the whole room, all the action in the scene, from beginning to end. (One shot) Now, let's list them in reverse order.
1. Master Shot
2. Medium Shot Person A and B
3. Medium Shot Person C
4. Close up Person A
5. Close up Person B
6. Close up Person C
Now, unless you are going for some kind of Sami Raimi-type of thing, that should basically cover your scene from beginning to end.
First thing you do, on the day of the shoot, is block the scene. Have your actors act it out as they would naturally do it in the space, and tell them not to worry about where the camera is. That's YOUR job. Watch them do the whole scene. If, during the blocking of this scene you realize that the characters begin talking in one part of the house and end up in another, yell "Cut." Every time the Master Shot has to pick up and move, that is another "scene" with its own list of closeups and medium shots.
2. Be on time. ALWAYS be early! If you are late, it sends out a domino effect, which slows down production and morale. Have lunch on the 6 hour mark (as required by SAG) and make sure there are plenty of snacks.
3. Don't be too ambitious in the number of scenes/shots, but be not too tame, neither. You should always either be filming, rehearsing, or setting up for the next shot. Professional film sets break down their scenes into eighths of a page - that tells you how slow and methodical they can be. You don't have that kind of luxury.
4. Try to have only one location per day. Every time you do a "company move" you are adding hours to your day. Group all the scenes together that have the same location, regardless of their order in the film.
5. Use as few extras as you can. In a microbudget film, there isn't enough money to pay even the basic $54/8 hours a non-union extra charges. This means it's going to be incredibly hard to get anyone to do it! Besides, a lot of extras adds up to a lot of bodies on the set, and a lot more mouths to feed at lunch time.
6. Avoid fancy lighting. The number one thing that slows down a film shoot is setting up and moving bulky lighting equipment. The Big Boys can spend all day and night with fancy globes and spotlights, but you don't have the time. Cameras nowadays (especially those groovy SLR cameras that shoot HD) are really great with light - you can do so much with so little - use that to your advantage.
7. Move your camera around like a photo camera. It used to be, cameras were bulky, had to be on a dolly, and had to be reloaded every 10 minutes or so of film. Now you don't have any of these to worry about, so "get in there" with the camera. Keep it rolling. Instead of yelling "action" and "cut" all the time, just direct your actors off camera - have them do what is called a "series" of takes in a row, without stopping and starting.
8. Try to stay calm and focused. Breathe in, breathe out. You most likely will have to be your own First AD (the person who actually keeps the ball rolling on major film sets) so prepare to kick your own ass. Oh, and of course, don't forget to have fun - you are living the dream of directing your movie!!!
1. Forget Storyboarding. Unless you are doing some kind of spectacular action or fantasy film (and you're not) this is a waste of time. Sure there are a lot of storyboarding programs so you no longer have to draw them by hand. But you do not need this. You have something called a BRAIN. Chances are, you wrote this movie yourself and you "saw" it all in your head anyways.
Instead: Make a Shot List. What is a Shot List? It is of course, a list of shots. You need a Shot List for every scene in your movie, but once you get the rhythm down, you may be able to do a lot of it on the fly, if need be. Look at your scene. How many characters are there? (Hopefully no more than four - see my other article) Let's say three. You now have three shots, because every character in the scene deserves their closeup. Next, you'll want to "pull back" on the scene a little, maybe a medium shot of two of the characters, and a medium shot of the the third. (Two more shots.) Finally, you want a "Master Shot" of the whole room, all the action in the scene, from beginning to end. (One shot) Now, let's list them in reverse order.
1. Master Shot
2. Medium Shot Person A and B
3. Medium Shot Person C
4. Close up Person A
5. Close up Person B
6. Close up Person C
Now, unless you are going for some kind of Sami Raimi-type of thing, that should basically cover your scene from beginning to end.
First thing you do, on the day of the shoot, is block the scene. Have your actors act it out as they would naturally do it in the space, and tell them not to worry about where the camera is. That's YOUR job. Watch them do the whole scene. If, during the blocking of this scene you realize that the characters begin talking in one part of the house and end up in another, yell "Cut." Every time the Master Shot has to pick up and move, that is another "scene" with its own list of closeups and medium shots.
2. Be on time. ALWAYS be early! If you are late, it sends out a domino effect, which slows down production and morale. Have lunch on the 6 hour mark (as required by SAG) and make sure there are plenty of snacks.
3. Don't be too ambitious in the number of scenes/shots, but be not too tame, neither. You should always either be filming, rehearsing, or setting up for the next shot. Professional film sets break down their scenes into eighths of a page - that tells you how slow and methodical they can be. You don't have that kind of luxury.
4. Try to have only one location per day. Every time you do a "company move" you are adding hours to your day. Group all the scenes together that have the same location, regardless of their order in the film.
5. Use as few extras as you can. In a microbudget film, there isn't enough money to pay even the basic $54/8 hours a non-union extra charges. This means it's going to be incredibly hard to get anyone to do it! Besides, a lot of extras adds up to a lot of bodies on the set, and a lot more mouths to feed at lunch time.
6. Avoid fancy lighting. The number one thing that slows down a film shoot is setting up and moving bulky lighting equipment. The Big Boys can spend all day and night with fancy globes and spotlights, but you don't have the time. Cameras nowadays (especially those groovy SLR cameras that shoot HD) are really great with light - you can do so much with so little - use that to your advantage.
7. Move your camera around like a photo camera. It used to be, cameras were bulky, had to be on a dolly, and had to be reloaded every 10 minutes or so of film. Now you don't have any of these to worry about, so "get in there" with the camera. Keep it rolling. Instead of yelling "action" and "cut" all the time, just direct your actors off camera - have them do what is called a "series" of takes in a row, without stopping and starting.
8. Try to stay calm and focused. Breathe in, breathe out. You most likely will have to be your own First AD (the person who actually keeps the ball rolling on major film sets) so prepare to kick your own ass. Oh, and of course, don't forget to have fun - you are living the dream of directing your movie!!!
Wednesday, August 17, 2011
How (and Why) to Use Kickstarter
Kickstarter, a relatively new tool in the world of fundraising, has revolutionized the process of raising money for your film. However, it is somewhat misunderstood by some of the population, and often misused by the artist/filmmakers themselves.
Help me people reach my goal... we are ALMOST THERE..!
4. If you don't make your goal, pause and reflect. Was the amount too unreasonable? Is the project vision not fully realized? Was I too annoying with my fundraising campaign? These may be tough questions to ask yourself, but could provide you with some clarity and insight for your next attempt.
Asking people for money - whether its your father or a total stranger is never easy. If you have a strong idea for a film or project, use Kickstarter to build up a fan base and, hopefully, make your dream come true.
I successfully funded my first indie film The Great Intervention, using Kickstarter. I'd like to share some of my thoughts and ideas on what is now called "crowdfunding."
| Now if I could only convince all these people to give me ONE DOLLAR... |
One thing I have noticed is that there are some people out there who do not like Kickstarter or other similar sites, and may resent you in some way for using it. These people are likely to say "Get a job and pay for it yourself," or "Stop asking your friends for money." These people are missing the idea, but good luck trying to change their mind.
Kickstarter was not designed to be used to ask for a handout. A recent New York Times article went into detail about the founding and philosophy behind Kickstarter's creation.
One thing to know is that not every project is accepted by Kickstarter. You can't just run a campaign to, say, "Pay My Rent for a Year." Projects have to have some kind of artistic value and a specific goal. The small staff personally goes through each application, discussing and helping artists shape their projects so they are "Kickstarter-worthy." If you peruse their website, you will see the variety of projects - from painters to poets - that are using the site to fund their unique visions.
The other concept - and this, I think, gives it a unique twist - is that, if you don't make your goal, you get none of the money pledged and it is returned to the donors. Why is that cool? Because it adds drama and drive to your fundraising. Sure, there are sites like Indieagogo.com that don't have such requirements, but this danger adds legitimacy and urgency to your project. Because, if you DON'T achieve your goal, why should you keep the money - you won't have the amount you need and the project will be unfinished. Kickstarter is about funding and FINISHING your projects.
| Thanks everybody for the donations! Unfortunately, we fell a little short of our goal... |
The Kickstarter website is akin to a salon of artists showcasing their dreams and ideas, and the more philanthropic of us can spend hundreds of hours and dollars giving needy projects a helping hand. On their home page and in their weekly emails, Kickstarter showcases various artists, but the truth is, unless you are really clever or lucky, you will rely on friends and family for most of your donations.
This is not a bad thing! If you have a large network of friends/fans already, they are probably aware of your endeavors and WANT to support you. I was personally overwhelmed by the amount of contributions from friends from my elementary school - whom I had not seen in years - that helped me achieve my goal.
So - go forward with Kickstarter, with the above caveats - and follow these guidelines:
1. Keep your goal realistic. I think $5000 is a good number for a first film - it's not too big to be unattainable, yet, just out of the zone of most people's personal finances. In another post, I talked about how to make your movie for $5000, so use that as your template. Also, keep your fundraising period limited to about a month. That way you have enough time without it getting "old".
2. Be creative with your rewards. Although your Kickstarter contact will help you with this, start thinking about it before you pitch your project. You can and should offer a copy of your movie in some format for donors, but think about other fun ways to connect - it will add incentive to your audience to give.
3. Be creative with the campaign itself. Because the majority of your fan base/contacts are on Facebook, you are going to have to beat the drum regularly and loudly in terms of status updates and links. But a link to the same old Kickstarter page quickly gets annoying and boring. Try using links to YouTube songs/videos to inspire your base. For example, a link to the Theme from Rocky with a short reference to your campaign, is a way to keep it fun and light.
Help me people reach my goal... we are ALMOST THERE..!
4. If you don't make your goal, pause and reflect. Was the amount too unreasonable? Is the project vision not fully realized? Was I too annoying with my fundraising campaign? These may be tough questions to ask yourself, but could provide you with some clarity and insight for your next attempt.
Asking people for money - whether its your father or a total stranger is never easy. If you have a strong idea for a film or project, use Kickstarter to build up a fan base and, hopefully, make your dream come true.
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